Function glm::builtin::cross
[−]
[src]
pub fn cross<F: BaseFloat>(x: Vector3<F>, y: Vector3<F>) -> Vector3<F>
Returns the cross product of x
and y
.
Example
use glm::vec3; let x = vec3(1.0, 0.0, 0.0); let y = vec3(0.0, 1.0, 0.0); let z = vec3(0.0, 0.0, 1.0); assert_eq!(glm::cross(x, y), z);