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// // GLSL Mathematics for Rust. // // Copyright (c) 2015 The glm-rs authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. use basenum::{ BaseNum, BaseFloat, Primitive }; use traits::{ GenBType, GenFloat, GenNum }; use std::ops::{ Index, IndexMut }; /// Generic vector type. pub trait GenVec<T: Primitive> : Copy + Index<usize, Output = T> + IndexMut<usize, Output = T> { /// Returns the dimension of the vector. /// /// # Example /// /// ``` /// use glm::GenVec; // bring the method into scope. /// assert_eq!(glm::IVec4::dim(), 4); /// ``` fn dim() -> usize; // XXX: swap(i, j) } /// Trait of all vector types that are GenNum. pub trait GenNumVec<T: BaseNum>: GenNum<T> + GenVec<T> { /// Returns the sum of all components. // /// # Example /// /// ``` /// use glm::GenNumVec; // bring the method into scope. /// let v = glm::vec3(1., 2., 3.); /// assert_eq!(v.sum(), 6.0); /// ``` fn sum(&self) -> T; /// Multiplies all components. /// /// # Example /// /// ``` /// use glm::GenNumVec; // bring the method into scope. /// let v = glm::vec3(2., 3., 4.); /// assert_eq!(v.product(), 24.); /// ``` fn product(&self) -> T; /// Returns the minimal value of all components. /// /// # Example /// /// ``` /// use glm::GenNumVec; // bring the method into scope. /// let v = glm::vec3(1.0, 2.0, 3.0); /// assert_eq!(v.min(), 1.0); /// ``` fn min(&self) -> T; /// Returns the maximal value of all components. /// /// # Example /// /// ``` /// use glm::GenNumVec; // bring the method into scope. /// /// let v = glm::vec3(1.0, 2.0, 3.0); /// assert_eq!(v.max(), 3.0); /// ``` fn max(&self) -> T; } /// Generic type of vectors of float number. pub trait GenFloatVec<T: BaseFloat>: GenNumVec<T> + GenFloat<T> {} /// Generic boolean vector type. pub trait GenBVec: GenVec<bool> + GenBType { /// Returns `true` if there is any component of the receiver is `true`. /// /// # Example /// /// ``` /// use glm::{ GenBVec, bvec2 }; /// /// assert!(bvec2(true, false).any()); /// assert_eq!(bvec2(false, false).all(), false); /// ``` fn any(&self) -> bool; /// Returns `true` if all components of the receiver are `true`. /// /// # Example /// /// ``` /// use glm::{ GenBVec, bvec2 }; /// /// assert_eq!(bvec2(true, false).all(), false); /// assert_eq!(bvec2(true, true).all(), true); /// ``` fn all(&self) -> bool; /// Returns the component-wise logical complement of the receiver. /// /// # Example /// /// ``` /// use glm::{ GenBVec, bvec2 }; /// /// assert_eq!(bvec2(true, false).not(), bvec2(false, true)); /// ``` fn not(&self) -> Self; }