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// // GLSL Mathematics for Rust. // // Copyright (c) 2015 The glm-rs authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. use basenum::BaseFloat; use vec::traits::GenFloatVec; use mat::traits::GenSquareMat; pub use self::transform::*; mod transform; /// Returns the trace of a square matrix `m`. /// /// # Example /// /// ``` /// use glm::mat2; /// use glm::ext::trace; /// /// let m2 = mat2(1., 3., 2., 4.); /// assert_eq!(trace(&m2), 5.); /// ``` #[inline] pub fn trace<F: BaseFloat, C: GenFloatVec<F>, M: GenSquareMat<F, C>>(m: &M) -> F { let s = C::dim(); let mut tr = F::zero(); for i in 0..s { tr = tr + m[i][i]; }; tr } /// Returns `true` if the square matrix `m` is invertible, i.e., its determinant /// does not close or equal to `0`. /// /// # Example /// /// ``` /// use glm::mat2; /// use glm::ext::is_invertible; /// /// let m1 = mat2(1., 2., 3., 6.); /// assert!(!is_invertible(&m1)); /// let m2 = mat2(1., 2., 3., 4.); /// assert!(is_invertible(&m2)); /// ``` #[inline] pub fn is_invertible < F: BaseFloat, C: GenFloatVec<F>, M: GenSquareMat<F, C> >(m: &M) -> bool { let y = F::zero(); !m.determinant().is_approx_eq(&y) }