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// // GLSL Mathematics for Rust. // // Copyright (c) 2015 The glm-rs authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. use basenum::{ BaseNum, BaseFloat }; use traits::{ GenNum, GenFloat }; use num::Float; /// Returns the cubic root. #[inline(always)] pub fn cbrt<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::cbrt) } /// `x * x`. #[inline(always)] pub fn pow2<N: BaseNum, T: GenNum<N>>(x: T) -> T { x * x } /// `x * x * x`. #[inline(always)] pub fn pow3<N: BaseNum, T: GenNum<N>>(x: T) -> T { x * x * x } /// Raise a number to an integer power. #[inline(always)] pub fn powi<F: BaseFloat, T: GenFloat<F>>(x: T, y: i32) -> T { x.map(|f| -> F { Float::powi(f, y) }) }