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// // GLSL Mathematics for Rust. // // Copyright (c) 2015 The glm-rs authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. use basenum::BaseFloat; use traits::GenFloat; use num::Float; /// Returns the reciprocal (inverse) of float number `x`. /// /// # Example /// /// ``` /// use glm::ext::recip; /// /// let x = 2f32; /// let y = glm::vec3(1., 2., 4.); /// assert_eq!(recip(x), 0.5); /// assert_eq!(recip(y), glm::vec3(1., 0.5, 0.25)); /// ``` #[inline(always)] pub fn recip<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::recip) }