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// // GLSL Mathematics for Rust. // // Copyright (c) 2015 The glm-rs authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // The GLSL Specification, ch 8.7, Vector Relational Functions use basenum::Primitive; use vec::traits::{ GenVec, GenBVec }; use vec::vec::{ Vector2, Vector3, Vector4 }; use std::cmp::{ PartialEq, PartialOrd }; pub trait VecRel<T: Primitive, B: GenBVec>: GenVec<T> { fn zip_bool(&self, rhs: &Self, fn(&T, &T) -> bool) -> B; } macro_rules! impl_vecrel_for( ($t: ident, $($field: ident), +) => { impl<T: Primitive> VecRel<T, $t<bool>> for $t<T> { #[inline(always)] fn zip_bool(&self, rhs: &$t<T>, oper: fn(&T, &T) -> bool) -> $t<bool> { $t::new($(oper(&(self.$field), &(rhs.$field))), +) } } } ); impl_vecrel_for! { Vector2, x, y } impl_vecrel_for! { Vector3, x, y, z } impl_vecrel_for! { Vector4, x, y, z, w } /// Returns the component-wise compare of `x < y`. /// /// # Example /// /// ``` /// use glm::*; /// /// let a = ivec4(1, 2, 3, 4); /// let b = ivec4(2, 3, 4, 5); /// assert_eq!(lessThan(b, a), bvec4(false, false, false, false)); /// assert!(all(lessThan(a, b))); /// ``` #[inline(always)] #[allow(non_snake_case)] pub fn lessThan<T: Primitive, B: GenBVec, V: VecRel<T, B>>(x: V, y: V) -> B { x.zip_bool(&y, PartialOrd::lt) } /// Returns the component-wise compare of `x ≤ y`. /// /// # Example /// /// ``` /// use glm::*; /// /// let a = ivec4(1, 2, 3, 4); /// let b = ivec4(2, 2, 3, 3); /// assert_eq!(lessThanEqual(a, b), bvec4(true, true, true, false)); /// assert_eq!(lessThanEqual(a, b), not(greaterThan(a, b))); /// ``` #[inline(always)] #[allow(non_snake_case)] pub fn lessThanEqual < T: Primitive, B: GenBVec, V: VecRel<T, B> >(x: V, y: V) -> B { x.zip_bool(&y, PartialOrd::le) } /// Returns the component-wise compare of `x > y`. /// /// # Example /// /// ``` /// use glm::*; /// /// let a = ivec4(1, 2, 3, 4); /// let b = ivec4(2, 2, 3, 3); /// assert_eq!(greaterThan(a, b), bvec4(false, false, false, true)); /// assert_eq!(greaterThan(a, b), lessThan(b, a)); /// ``` #[inline(always)] #[allow(non_snake_case)] pub fn greaterThan < T: Primitive, B: GenBVec, V: VecRel<T, B> >(x: V, y: V) -> B { x.zip_bool(&y, PartialOrd::gt) } /// Returns the component-wise compare of `x ≥ y`. /// /// # Example /// /// ``` /// use glm::*; /// /// let a = ivec4(1, 2, 3, 4); /// let b = ivec4(2, 2, 3, 3); /// assert_eq!(greaterThanEqual(a, b), bvec4(false, true, true, true)); /// assert_eq!(greaterThanEqual(a, b), lessThanEqual(b, a)); /// assert_eq!(greaterThanEqual(a, b), not(lessThan(a, b))); /// ``` #[inline(always)] #[allow(non_snake_case)] pub fn greaterThanEqual < T: Primitive, B: GenBVec, V: VecRel<T, B> >(x: V, y: V) -> B { x.zip_bool(&y, PartialOrd::ge) } /// Returns the component-wise compare of `x == y`. /// /// # Example /// /// ``` /// use glm::*; /// /// let a = ivec4(1, 2, 3, 4); /// let b = ivec4(2, 2, 3, 3); /// assert_eq!(equal(a, b), bvec4(false, true, true, false)); /// assert_eq!(equal(a, b), equal(b, a)); /// ``` #[inline(always)] pub fn equal<T: Primitive, B: GenBVec, V: VecRel<T, B>>(x: V, y: V) -> B { x.zip_bool(&y, PartialEq::eq) } /// Returns the component-wise compare of `x ≠ y`. /// /// # Example /// /// ``` /// use glm::*; /// /// let a = ivec4(1, 2, 3, 4); /// let b = ivec4(2, 2, 3, 3); /// assert_eq!(notEqual(a, b), bvec4(true, false, false, true)); /// assert_eq!(notEqual(a, b), not(equal(b, a))); /// ``` #[inline(always)] #[allow(non_snake_case)] pub fn notEqual<T: Primitive, B: GenBVec, V: VecRel<T, B>>(x: V, y: V) -> B { x.zip_bool(&y, PartialEq::ne) } /// Returns `true` if any component of `x` is **true**. #[inline(always)] pub fn any<T: GenBVec>(bvec: T) -> bool { bvec.any() } /// Returns `true` only if all components of `x` are **true**. #[inline(always)] pub fn all<T: GenBVec>(bvec: T) -> bool { bvec.all() } /// Returns the component-wise logical complement of `x`. #[inline(always)] pub fn not<T: GenBVec>(bvec: T) -> T { bvec.not() }