1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
// // GLSL Mathematics for Rust. // // Copyright (c) 2015 The glm-rs authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // The GLSL Specification, ch 8.1, Angle and Trigonometry Functions. use basenum::BaseFloat; use traits::GenFloat; use num::Float; /// Converts `degrees` to radians, i.e., `π/180 * degrees`. #[inline(always)] pub fn radians<F: BaseFloat, T: GenFloat<F>>(degrees: T) -> T { degrees.map(BaseFloat::to_radians) } /// Converts `radians` to degrees, i.e., `180/π * radians`. #[inline(always)] pub fn degrees<F: BaseFloat, T: GenFloat<F>>(radians: T) -> T { radians.map(BaseFloat::to_degrees) } /// The standard trigonometric sine function. #[inline(always)] pub fn sin<F: BaseFloat, T: GenFloat<F>>(angle: T) -> T { angle.map(Float::sin) } /// The standard trigonometric cosine function. #[inline(always)] pub fn cos<F: BaseFloat, T: GenFloat<F>>(angle: T) -> T { angle.map(Float::cos) } /// The standard trigonometric tangent. #[inline(always)] pub fn tan<F: BaseFloat, T: GenFloat<F>>(angle: T) -> T { angle.map(Float::tan) } /// Returns an angle whose sine is `x`. /// /// The range of values returned by this function is `[-π/2, π/2]`. /// /// Results are undefined if `|x| > 1`. #[inline(always)] pub fn asin<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::asin) } /// Returns an angle whose cosine is `x`. /// /// The range of values returned by this function is `[0, π]`. /// /// Results are undefined if `∣x∣ > 1`. #[inline(always)] pub fn acos<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::acos) } /// Returns an angle whose tangent is `y / x`. /// /// The signs of `x` and `y` are used to determine what quadrant the angle is /// in. /// /// The range of values returned by this function is `[−π, π]`. /// /// Results are undefined if `x` and `y` are both `0`. /// /// # Note /// /// `atan2` is not a GLSL function name. #[inline(always)] pub fn atan2<F: BaseFloat, T: GenFloat<F>>(y: T, x: T) -> T { x.zip(y, Float::atan2) } /// Returns an angle whose tangent is `y_over_x`. /// /// The range of values returned by this function is `[-π/2, π/2]`. #[inline(always)] pub fn atan<F: BaseFloat, T: GenFloat<F>>(y_over_x: T) -> T { y_over_x.map(Float::atan) } /// Returns the hyperbolic sine function (e<sup>x</sup> - e<sup>-x</sup>) / 2. #[inline(always)] pub fn sinh<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::sinh) } /// Returns the hyperbolic cosine function (e<sup>x</sup> + e<sup>-x</sup>) / 2. #[inline(always)] pub fn cosh<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::cosh) } /// Returns the hyperbolic tangent function `sinh(x)/cosh(x)`. #[inline(always)] pub fn tanh<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::tanh) } /// Arc hyperbolic sine; returns the inverse of **sinh**. #[inline(always)] pub fn asinh<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::asinh) } /// Arc hyperbolic cosine; returns the non-negative inverse of **cosh**. /// /// Results are undefined if `x < 1`. #[inline(always)] pub fn acosh<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::acosh) } /// Arc hyperbolic tangent; returns the inverse of **tanh**. /// /// Results are undefined if `∣x∣ ≥ 1`. #[inline(always)] pub fn atanh<F: BaseFloat, T: GenFloat<F>>(x: T) -> T { x.map(Float::atanh) }