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// // GLSL Mathematics for Rust. // // Copyright (c) 2015 The glm-rs authors. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // The GLSL Specification, ch 8.4, Floating-Point Pack and Unpack Functions. use vec::vec::*; use super::common::{ clamp_s, round }; use std::mem; /// First, converts each component of the normalized floating-point value `v` /// into 16-bit integer values. Then, the results are packed into the /// returned 32-bit unsigned integer. /// /// The conversion for component `c` of `v` to fixed point is done as follows: /// ```round(clamp(c, 0, 1) * 65535.0)``` /// /// The first component of the vector will be written to the least significant /// bits of the output; the last component will be written to the most /// significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn packUnorm2x16(v: Vec2) -> u32 { let us = round(clamp_s(v, 0., 1.) * 65535.); let pack: [u16; 2] = [us.y as u16, us.x as u16]; let r: &u32 = unsafe { mem::transmute(&pack) }; *r } /// First, unpacks a single 32-bit unsigned integer `p` into a pair of 16-bit /// unsigned integers. Then, each component is converted to a normalized /// floating-point value to generate the returned two-component vector. /// /// The conversion for unpacked fixed-point value `f` to floating point is done /// as follows: `f / 65535.0`. /// /// The first component of the returned vector will be extracted from the least /// significant bits of the input; the last component will be extracted from /// the most significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn unpackUnorm2x16(p: u32) -> Vec2 { let unpack: &[u16; 2] = unsafe { mem::transmute(&p) }; let v = vec2(unpack[1] as f32, unpack[0] as f32); // v / 65535. v * 1.5259021896696421759365224689097e-5 } /// First, converts each component of the normalized floating-point value `v` /// into 8-bit integer values. Then, the results are packed into the /// returned 32-bit unsigned integer. /// /// The conversion for component `c` of `v` to fixed point is done as follows: /// ```round(clamp(c, 0, 1) * 255.0)``` /// /// The first component of the vector will be written to the least significant /// bits of the output; the last component will be written to the most /// significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn packUnorm4x8(v: Vec4) -> u32 { let us = round(clamp_s(v, 0., 1.) * 255.); let pack: [u8; 4] = [us.w as u8, us.z as u8, us.y as u8, us.x as u8]; let r: &u32 = unsafe { mem::transmute(&pack) }; *r } /// First, unpacks a single 32-bit unsigned integer `p` into four 8-bit unsigned /// integers. Then, each component is converted to a normalized floating-point /// value to generate the returned four-component vector. /// /// The conversion for unpacked fixed-point value `f` to floating point is done /// as follows: `f / 255.0`. /// /// The first component of the returned vector will be extracted from the least /// significant bits of the input; the last component will be extracted from /// the most significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn unpackUnorm4x8(p: u32) -> Vec4 { let unpack: &[u8; 4] = unsafe { mem::transmute(&p) }; let v = vec4( unpack[3] as f32, unpack[2] as f32, unpack[1] as f32, unpack[0] as f32 ); // v / 255. v * 0.0039215686274509803921568627451 } /// First, converts each component of the normalized floating-point value `v` /// into 16-bit integer values. Then, the results are packed into the /// returned 32-bit unsigned integer. /// /// The conversion for component `c` of `v` to fixed point is done as follows: /// ```round(clamp(c, -1, 1) * 32767.0)``` /// /// The first component of the vector will be written to the least significant /// bits of the output; the last component will be written to the most /// significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn packSnorm2x16(v: Vec2) -> u32 { let is = round(clamp_s(v, -1., 1.) * 32767.); let pack: [i16; 2] = [is.y as i16, is.x as i16]; let r: &u32 = unsafe { mem::transmute(&pack) }; *r } /// First, unpacks a single 32-bit unsigned integer `p` into two 16-bit signed /// integers. Then, each component is converted to a normalized floating-point /// value to generate the returned two-component vector. /// /// The conversion for unpacked fixed-point value `f` to floating point is /// done as follows: `clamp(f / 32767.0, -1, +1)` /// /// The first component of the returned vector will be extracted from the /// least significant bits of the input; the last component will be extracted /// from the most significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn unpackSnorm2x16(p: u32) -> Vec2 { let unpack: &[i16; 2] = unsafe { mem::transmute(&p) }; let v = vec2(unpack[1] as f32, unpack[0] as f32); // v / 32767. clamp_s(v * 3.0518509475997192297128208258309e-5, -1., 1.) } /// First, converts each component of the normalized floating-point value `v` /// into 8-bit integer values. Then, the results are packed into the /// returned 32-bit unsigned integer. /// /// The conversion for component `c` of `v` to fixed point is done as follows: /// ```round(clamp(c, -1, 1) * 127.0)``` /// /// The first component of the vector will be written to the least significant /// bits of the output; the last component will be written to the most /// significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn packSnorm4x8(v: Vec4) -> u32 { let is = round(clamp_s(v, -1., 1.) * 127.); let pack: [i8; 4] = [is.w as i8, is.z as i8, is.y as i8, is.x as i8]; let r: &u32 = unsafe { mem::transmute(&pack) }; *r } /// First, unpacks a single 32-bit unsigned integer `p` into four 8-bit signed /// integers. Then, each component is converted to a normalized floating-point /// value to generate the returned four-component vector. /// /// The conversion for unpacked fixed-point value `f` to floating point is /// done as follows: `clamp(f / 127.0, -1, +1)` /// /// The first component of the returned vector will be extracted from the /// least significant bits of the input; the last component will be extracted /// from the most significant bits. /// /// # Example /// /// ``` /// /// ``` #[inline] #[allow(non_snake_case)] pub fn unpackSnorm4x8(p: u32) -> Vec4 { let unpack: &[i8; 4] = unsafe { mem::transmute(&p) }; let v = vec4( unpack[3] as f32, unpack[2] as f32, unpack[1] as f32, unpack[0] as f32 ); // v / 127. clamp_s(v * 0.0078740157480315, -1., 1.) } /// Returns a double-precision value obtained by packing the components of `v` /// into a 64-bit value. /// /// If an IEEE 754 Iinf or **NaN** is created, it will not signal, and the /// resulting floating point value is unspecified. Otherwise, the bit-level /// representation of `v` is preserved. The first vector component specifies /// the 32 least significant bits; the second component specifies the 32 most /// significant bits. /// /// # Example /// /// ``` /// /// ``` #[allow(non_snake_case)] #[inline(always)] pub fn packDouble2x32(v: UVec2) -> f64 { let f: &f64 = unsafe { mem::transmute(&v) }; *f } /// Returns a two-component unsigned integer vector representation of `v`. /// The bit-level representation of `v` is preserved. /// /// The first component of the vector contains the 32 least significant bits /// of the double; the second component consists the 32 most significant bits. /// /// # Example /// /// ``` /// /// ``` #[allow(non_snake_case)] #[inline(always)] pub fn unpackDouble2x32(v: f64) -> UVec2 { let uv: &UVec2 = unsafe { mem::transmute(&v) }; *uv }