Function glm::builtin::mod_s
[−]
[src]
pub fn mod_s<F: BaseFloat, T: GenFloatVec<F>>(x: T, y: F) -> T
Modulus with a scalar number.
Note
mod_s
is not a GLSL function name. It is a variant of original mod
function and is introduced because Rust does not support function name
overloading.
Example
use glm::{ mod_s, dvec3 }; let v = dvec3(-1.5, 1.5, 10.5); assert_eq!(mod_s(v, 2.), dvec3(-1.5, 1.5, 0.5));